﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace MyFramework
{
    public class CommonUtilExample : MonoBehaviour
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/Example/01.复制参数到剪切板", false, 0)]
#endif
        public static void ItemClick()
        {
            CommonUtil.CopyText("复制信息");
        }
    }
}